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True strike 5e
True strike 5e






Change dual wielding to not allow independent off hand attacks and bye bye Improved True Strike. It's also one of the reasons why True Strike works in this game. Dual wielding is already in a bad place, since it takes more out of your action economy than the other styles and ordinarily requires you to use weapons maxing out at d6, so I don't get why WotC made it conditional too. Making the off hand attack independent of the main hand attack is arguably the one thing making dual wielding a decent option worth considering alongside two-handed and weapon'n'shield. D&D doesn't allow you to do offhand attack BA without first making normal attack action. I consider this a bug (as in: current limitation of the engine, not allowing to add actions conditionally). Since they can set up their own Sneak Attacks on the same turn they cast it if they are dual wielding I do think that renaming it and giving it a more correct description would be a good idea, but the way it currently works finally makes it usable. If they revert True Strike back to RAW, they might as well remove it from the game entirely, because it is literally useless in all but the most niche and unlikely of situations. The cantrip finally has use as anything other than a joke and a trap for players unfamiliar with 5e mechanics. The way Solasta's True Strike works makes it very valuable for Shadowcasters (and High Elf Rogues in general), since they can set up their own Sneak Attacks on the same turn they cast it if they are dual wielding, and let people with it take a "ranged Help Action", if they don't have anything more valuable to do that round. *And I would say you need at least 4d6 or higher Sneak Attack damage for it to be worth it even then, since getting your ability score modifier to damage twice and get the option to off-hand attack twice is pretty nice. This means even Rogues will benefit from not using it more often than not. Not using RAW True Strike will let you potentially double your damage (you attack twice instead of once and both could hit or crit), you can put up a Concentration buff (like Protection from Evil and Good, Blur or Bless etc.) and you can have a different cantrip of your choice.

true strike 5e

And that Rogue is only a "maybe" for using True Strike in that situation, because it comes at the cost of taking up one of your few cantrip slots, meaning this Rogue would be worse in every other situation. This means that RAW True Strike is literally worse than just attacking once on each of those turns with the sole exception of a Rogue (Arcane Trickster, High Elf, Magic Initiate or multiclass) that has run out of any other way of triggering Sneak Attack*. It has moderate range and takes up concentration. RAW True Strike being among them.Ĭonsider RAW True Strike: On your next turn, the caster has advantage on 1 attack against the target. People want to stick to 5e to the extent it makes sense, no doubt, but I'm pretty sure that has more to due with faithfully implemented mechanics rather than not having any homebrew elements at all or not improving on the flaws that do exist in 5e. I wish at least more options are given to choose this: advantage to caster only, or advantage to everyone. Plus, the problem is, some mods, which also uses the true strike option, might be influenced by this decision in the future. Hmm I thought many people around here wish to stick to pure 5e. Is this the correct description? Or Am I wrong? But for True Strike, other allies should not have the advantage over the target, only the caster should have. Guiding Bolt mentioned "the next attack roll made against this target before the end of your next turn has advantage", so I think it is natural for GB to grant advantage to all other allies towards the target. I thought True Strike advantage should be granted only to the caster because it says "you gain advantage". On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has the advantage, thanks to the mystical dim light glittering on the target until then. Make a ranged spell attack against the target. On your next turn, you gain an advantage on your first attack roll against the target, provided that this spell hasn’t ended.Ī flash of light streaks toward a creature of your choice within range. Your magic grants you a brief insight into the target’s defenses. You extend your hand and point a finger at a target in range.

true strike 5e

But is this correct description by the rule? In Solasta, it seems that the effect of True Strike is the same as Targeted by Guiding Bolt.








True strike 5e